Reading Everyware by Alan Greenfield
In reading the specific excerpt from Everyware by Alan Greenfield, there were a few sections that I found particularily interesting. In the opening section of Thesis 5, Greenfield says "The great product designer Naoto Fukasawa speaks of “design dissolving in behavior." By this, he means interactions with designed systems so well thought out by their authors, and so effortless on the part of their users, that they effectively abscond from awareness." He goes on to eventually state the opposing argument "Intel Research's Elizabeth Goodman argues that, "[t]he promise of computing technology dissolving into behavior, invisibly permeating the natural world around us cannot be reached," because "technology is...that which by definition is separate from the natural." His various examples throughout the selection seem to suggest that this particular argument is not necessarily true. It made me think of my own desire to have my eye be cameras and that with a blink I could take a picture without actually having to raise a camera to my face. This will probably never happen but I found the analogy to be interesting because it made me think, is it necessarily wise for us to NOT be conscious of the technology surrounding us and the ways in which it is interacting with us. Sometimes it may be the intention to utilize that technolgy in a specific way, such as taking a photograph, that is more important then the convenience of not having to think about that intention. I realize that this is not necessarily what Greenfield is talking about, although he does articulate a concern "If this dissolving into behavior is the Holy Grail of a calm and unobtrusive computing, it's also the crux of so many of the other issues which ought to unsettle us". It seems in the coming thesis 19 and 45 he is talking more about realizing the need for efficient user interfaces for systems that interact with people, interfaces that are intuitive and that contain a human component when necessary. As he states "There's good reason to believe that users will understand their transactions with ubiquitous systems to be essentially social in nature, whether consciously or otherwise - and this will be true even if there is only one human party to a given interaction."
I'm not quite sure how this reading effected by thoughts on my project, except to emphasize what I already realized, the more complicated an application, especially on a mobile phone which many people are only now becoming familiar with using to do things other then traditional phone calls and text messages, the less likely a user will be able to use it effectively. My application is attempting to make the act of posting media with contextual information easier and I have to figure out an interface that will facilitate this goal.